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I
suppose on many levels, moving the Alternative Press Expo (previously
held in San Jose) to San Francisco, seemed like it would present
no problems whatsoever. Of course, the organizers didn't count
on San Francisco's completely indifferent and bizarre weather
(think: sunny, rainy, windy, boiling hot, back to rainy, etc.,
all in one day), as well as the fact that the city's transportation
system, Muni, (already one of the worst in the U.S.) gets extremely
difficult in the rain. I experienced misfortune from both these
elements, but it didn't change the fact that San Francisco was,
in fact, a great choice for the con. Perhaps I was the only one
to be hindered by these factors, since they didn't slow APE down
at all.
The
convention was held in San Francisco's Fort Mason Center (located
right next to the bay), and made for some hilarious culture clashes.
I had a little bit of trouble finding the place, but all I needed
to do was follow the gangly, long-haired, thick-glasses-wearing
comic fans, who stuck out like sore thumbs compared to the somewhat
sophisticated crowd at Fort Mason (I think a lot of people were
there for some sort of diamond auction. No…not Diamond the comic
distributor…actual diamonds).
Probably
the definitive moment of this clash, occurred when I witnessed
one such awkward comic fan, waltz into the diamond show, walk
around disorientedly, and conclude loudly to the room "I guess
this isn't it!" He slowly exited from the room, with the diamond
vendors scratching their heads, and wondering what his "Johnny
the Homicidal Maniac" shirt meant.
The
con was pretty cheap. It cost five dollars for the entire day,
or if you had your badge from the San Diego con, it was free (I
lost mine of course). Still, five bucks is a deal, considering
that even if you didn't want to buy any of the comics on display
at the con, you could go to panels hosted by Mary Fleener, Peter
Bagge, and Larry Gonick, among others. The fact that signing up
for the con took about 2 minutes was also nice, considering that
it took me about a half hour to sign up at San Diego. After that
formality, it was off to the convention floor.
I
expected the con to be a bit empty in comparison to last year's,
despite the fact that it was in San Francisco this time. I was
pretty sure that the rain would drive everyone away, since even
I had almost decided to skip it due to the awfulness of riding
the bus in the rain. Since I live in the city, I was doubtful
as to whether the people from across the bay would decide to go.
Still, APE seemed just as full, if not more so than San Jose,
although I began to think this was not the case when I got to
the Peter Bagge panel (more on that later).
The
first booth that caught my eye was Jeff Nicholson's (Colonia Press).
I was happy that he had a booth right in the front, since it probably
brought him a lot of business, which he deserves. I chatted with
him for about a minute, and plucked down a couple of bucks for
the new issue of Colonia.
After
that, I decided to simply walk the full length of the floor, just
to get a sense of what was out there. I didn't have much time
to ponder every single booth in the detail I wanted to, since
the Peter Bagge panel I was to go to was about to start in a couple
minutes. Still, I decided to give myself a little time, especially
after I saw Bagge himself walking the floor, obviously not worried
about whether he'd make his panel on time.
What
hit me the most about this year's exhibitors, is the fact that
they were almost all mini-comic artists, yet they seemed incredibly
diverse in subject matter. They're were of course countless auto-bio
mini's out there, but on a majority the subject matter of the
books seemed to lean more towards surreal, wordless type stories.
I found a good portion of books that seemed to avoid at all costs
the cliched world of auto-bio, and settle into a more fantasy-oriented
world. Perhaps this trend is a direct reaction to the glut of
auto-bio books seen recently. What is more different than auto-bio
than stories that hold no basis in reality? Fantasy (although
I hope this word doesn't make people think of books like Bone…I
mean fantasy more in the sense of early newspaper strips, á
la Little Nemo, or to a lesser extent as far as fantasy goes,
Krazy Kat), seemed particularly at home in the world of xeroxed
mini-comics.
One
such book was Lark Piens "Stories from the Ward", one of the best
comics on the floor as far as I'm concerned, which I bought quickly
before heading off to the Peter Bagge panel.
It
was a quick walk to the Bagge panel, and fortunately, the rain
had begun to die down. As I entered, Mary Fleener was just concluding
her slide show. Hearing her comment on the last few images projected
onto the wall made me wish I had attended the full panel. I did
catch her talking about doing some hateful illustration work for
Nike, which she described as "a really shady operation." Refreshingly,
Fleener didn't limit her comments to comics, talking about pottery
work she had done recently, as well as concluding the panel with
a display of her musical talents.
Fleener
then introduced Peter Bagge, as he walked to the front of the
room accompanied by polite applause. As he made his way to the
front, I glanced around, a bit disappointed at the turnout for
the event. Bagge is probably one the most recognizable (in terms
of art) talents in alternative comics, although perhaps this popularity
has cooled a bit since Hate ended at issue #30. I counted about
20-30 people in the room, which seemed to be very few, considering
that the Scott McCloud panel at last year's APE was standing room
only. Still, it made for a more personal panel, although Bagge
really had no plan or agenda for the hour he was allowed to speak.
I'd
never heard Bagge converse before, although I had seen him signing
at conventions, and had concluded for his columns in Hate that
he was a rather likeable fellow. That conclusion turned out to
be true (at least I thought so), as Bagge began the panel by saying
something along the lines of: "Well, thank you for coming. I'm
not sure exactly what to do, since I didn't prepare anything,
or bring slides like Mary. Hopefully, I'll come up with something".
Bagge first gave a very brief rundown of his career (self-publishing,
Weirdo, Neat Stuff, Hate) and then proceeded to talk a little
bit about how much of his current work is appearing online, in
publications such as www.suck.com, which cater almost exclusively
to cartoons. Bagge admitted that he didn't understand the "flash"
technology that was being used for the cartoons, but his upcoming
projects did seem rather interesting. In addition to the suck.com
website, Bagge says he'll be working on cartoons for a new Web
TV channel, that is also devoted to cartoons. 5 minutes into his
first hour, he seemed to be out of material, and opened the floor
to questions.
Perhaps
influenced by his brief lecture on his new cartoons, the first
4 or 5 questions revolved around the failed Hate cartoon, as well
as the mechanics of animation. Bagge seemed to be a bit surprised
at the audiences' interest in animation, rather than his near
legendary comic, but answered the questions informatively and
politely.
I
myself could have cared less about animation, and desperately
wanted Bagge to change the subject. Sadly, another animation question
was logged, and after Bagge fielded it, I quickly raised my hand
and blurted out "So, what was it like to work on Weirdo with R.
Crumb?"--a question that I genuinely wanted to know the answer
to. It's no secret that Bagge is a big Crumb fan, and I always
thought that it was interesting that Bagge (a virtual unknown
at that point in the 80's) got to edit Crumb's greatest work.
Bagge
then recalled how he had begun corresponding with Crumb at the
time of Weirdo's conception. When Crumb finally tired of editing
the anthology himself, he let Bagge take it over because "Crumb
said I sounded like the most reliable person he had been talking
to, so he gave the book to me (laughs)" or something along those
lines.
According
to Bagge, Crumb was very kind and helpful to him during his time
at Weirdo, but when Bagge calls Crumb up at his current residence
in France, "…he usually just says 'What do you want?!?' (Laughs).
He just treats me like some fan boy now."
After
more questions were asked about Bagge's current projects like
"Yeah!" (sadly cancelled), and why he killed off Stinky (to which
Bagge responded "I tried to make it really obvious that he was
gonna die. I kept foreshadowing it."), the hour was completed,
and Bagge politely ended the panel.
As
I made my way back to the main hall, I remarked to my friend that
while the panel was interesting, I would have preferred that Bagge
had been more prepared. He's one of my favorite cartoonists, and
it would have been nice if he could have walked us through his
entire career, dropping names and giving hilarious behind the
scene stories.
It
was in my second tour of the floor that I really dropped a lot
of money. I think the spirit that everyone should have when they
go to a convention like APE, is to try everything. That means,
going to EVERY booth, and trying to buy one item at each. APE
is mainly populated by people who get their comics printed up
at Kinko's, and thus you find very diverse stories, ranging from
thoughts on Buddhism, to tales entitled "An Illustrated Depiction
of the 273rd Day of Interplanetary Bathysphere 12".
I
was very pleased with the books being sold, as well as the feeling
from creators and fans at the con. Everyone did seem to be trying
everything, and almost all the exhibitors seemed in good spirits.
I was able to ask questions, and get very informative answers
(unlike last year's APE), and all the artists I talked to seemed
very enthusiastic about what they were selling.
The
quality of the book presentation was also very good. They were
xeroxed mini comics, sure, but many of them worked within the
limitations of mini-comics to achieve some very nice design sense.
Creators Nick Mullins and the previously mentioned Lark Pien did
this very well.
There
were of course the traditionally slapped together mini-comics,
but even those contained intriguing art and writing. Nil #3 seemed
to be very cheaply produced, but had a striking cover, with good
interior content to match.
Almost
all the books on the floor were $1.00 a piece, which was nice.
Even oversized "mini-comics" such "Paper Theatre" cost a buck.
"Paper
Theatre" was a very good book, which contained a few wordless
stories. I mentioned that this time experimentation was very evident
at APE, but I also noticed that the combination of prose and pictures
was rather prevalent on the floor. In a lot of ways, the mini-comic
artists at APE were less concerned about being traditional comic
artists then they were about being artists. Yet, they still displayed
a large sense of admiration for the combination of words and pictures,
which produced very great stories.
High-water
Books and Top Shelf Productions were also in attendance, as was
Fantagraphics (although I didn't buy anything from them…already
had everything). High-water continues to make me very optimistic
about comics, since everything they had on display was beautiful.
Perhaps the most heartwarming aspect of the con was that I could
see a variety of APE mini-comic artists making the leap from self-publishing,
to joining High-water books impressive lineup. There were definitely
some future Brian Ralph's or Megan Kelso's in the crowd.
After
making sure I'd hit every booth, I reluctantly left the con, eager
to get home and start reading the books I had just bought. Upon
returning home, it was obvious to my friend and I that the con
needs to stay in San Francisco. It was also obvious to the two
of us that this year's APE had been the showcase to some very
talented artists. Hopefully, APE will continue to be a showcase
to artists like them for years to come.

Copyright
2000 John Roberson All Rights Reserved.
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Copyright
© 2000 Austin English All Rights Reserved
Austin
English is a Bay area comic artist and writer.
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