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cyberspace as utopia
(the republic )
by adrian mihalache

The creation of cyberspace was accompanied by a surge of enthusiasm, which soon found romantic expression outlets. John Perry Barlow's Cyberspace Declaration of Independence reels with prophetic overtones:

Governments of the Industrial World, you weary giants of flesh and steel, I come from Cyberspace, the new home of Mind. On behalf of the future, I ask you of the past to leave us alone. You are not welcome among us. You have no sovereignty where we gather. We have no elected government, nor are we likely to have one, so I address you with no greater authority than that with which liberty itself always speaks. I declare the global social space we are building to be naturally independent of the tyrannies you seek to impose on us. You have no moral right to rule us nor do you possess any methods of enforcement we have true reason to fear.

Governments derive their just powers from the consent of the governed. You have neither solicited nor received ours. We did not invite you. You do not know us, nor do you know our world. Cyberspace does not lie within your borders. Do not think that you can build it, as though it were a public construction project. You cannot. It is an act of nature and it grows itself through our collective actions.

Ever since John Perry Barlow launched his Manifesto, the perception of cyberspace has developed into a more subtle and nuanced form. Nonetheless, it has preserved the sense of heterogeneity with respect to real life. The realm of cyberspace, as it is presented in the Manifesto, perceived as a new form of Utopia, which has been implemented at last, at least virtually.

Utopia is neither a concept or a metaphor, it is a more elaborate construct, i.e., a phantheme. It involves its conceptual habitants in a scenario which guides and legitimates any endeavor concerned with social engineering and political reformation. From Plato to Bacon and from Morus to Marx, the utopian phanthemes inspired and stimulated the social research and the political projects. All these phanthemes involve an acute awareness of the gap between the real and the ideal; however, not all of them are concerned with bridging this gap. A meditation on cyberspace as a utopian realm may prove productive as far as the conceptualization of cyber-practices and the development of cyberculture as a distinct set of meanings, values and beliefs are concerned. Conversely, this approach is apt to provide new patterns in understanding the range of meaning wherein the classical Utopias are contained.

Gabriel Liiceanu distinguishes the Utopia of philosophy from the Utopia of the intellect. The former transcends the real, dismissing any attempt at improving it. The latter transposes the nowhere into the not yet, the unattainable space into an accessible time. The ideal is projected into the future, so that its advent is inevitable, the impatient have only to find the best methods for time-acceleration. The Utopia of philosophy, such as Plato's Republic, is visionary, it offers an Imago, which overcomes the empirical perceptions and subjects them to its own rules. The Utopia of the intellect is not visionary, but imaginary; the ascensional dimension is absent, the phantasy supplants the inspiration and the cultural construct of perfection is projected forward in time, not upwards in space. The difference between the ideal and the real is a matter of degree, not a matter of heterogeneity, so that the hope to bridge the gap between them seems reasonable.

If one considers cyberspace from the point of view of the distinction between the Utopia of philosophy and the Utopia of the intellect, one finds that it belongs more to the former than to the latter. The Manifesto quoted above, which reflects well the values promoted by cyberculture, points to a complete and clear-cut separation between cyberspace and real life. There are, of course, lines of contact and various interfaces between the two, but every communication across borders is ruled according to well-defined protocols and the frontier is under close watch. The ideologies of cyberspace do not care very much about restructuring reality, they nurture the idea of distributed self-government and the strategy of self-sustained development. The Utopian phantheme that underlies cyberculture leaves the real aside and is concerned with the practical construction of the new, ideal realm. However, one cannot claim that cyberspace is a city of philosophers. The internal rules are not devised by the wise, but developed by the many. Here, one values the imaginary more than the visionary, the fun more than the wisdom. The authors of 'philosophical' utopias, following Plato and, to some extent, Morus, emphasized the legal structure of their societies, while the "intellectuals," in the trail of Bacon, exalted the technological and ideological power of theirs. After 1850, the technological themes become more and more frequent and the classical, isolated realm (the island) is replaced either by the 'straight' utopia, which imagines a universal, ideal state, or by the utopian parody, a satire directed to the present social trends. Cyberspace, as Utopia, is not satirical, as it dismisses any attempt at the reformation of the real world. On the other hand, it does not emphasize ideal internal regulation according to the best rules developed by its elites in the hope--itself utopian--of seeing such rules emerge out of a self-organizing process. Rabelais' Thélème Abbey provides better example of cyber-values than Plato's Republic:

Life in the Monastery was not subjected to any rules, laws or commands as everybody lived according to his own free, unlimited will. One got out of bed when one had enough sleep; drank, ate, saw to his business, and then went to bed again, where and when he fancied. Nobody woke him up, nobody ordered him to sit at the table or to quit it. Neither constraints, nor obligations were there to bother anyone. This was Gargantua's decision, that the only internal law should be restricted to four words: DO WHAT YOU WILL.

The Blazing World and Respublica Christianopolitana

Among the Utopian phanthemes, two seem to resemble cyberspace closely enough. Lady Margaret Cavendish, duchess of Newcastle, published in 1666 The Description of the New World, called the Blazing World. The Blazing World was an immaterial world, wherein immaterial subjects acted freely and happily. This world could be created at will by any human being who chose to make good use of his imaginative power. The immaterial subjects described by Cavendish look very much like today's software agents and the creation of the ideal world is not very dissimilar to the development of a site in cyberspace. Here is a fragment of the work written in delightful old English:

… for every humane Creature can create an Immaterial World fully inhabited by immaterial creatures, and populous of immaterial subjects, such as we are, and, all this within the compass of the head or scull; nay, not only so, but he may create a World of what fashion and Government he will, and give the Creatures thereof such motions, figures, forms, colours, perceptions, etc. as he pleases.

The duchess, as enthusiastic as a geek, decides to dismiss reality and to go 'cyber,' into her own world, the one she herself had created.

Johann Valentin Andreæ was a German scholar with a special interest in the occult sciences, who published in 1616 an enigmatic booklet, Christian Rosenkreuz's Chemical Marriage, obviously influenced by the Rosicrucian doctrine. Later on, in 1619, he published Reipublicæ Christianopolitanæ Descriptio, a classical utopia in the trail of Thomas Morus. Christianopolis is an ideal city managed by angel-like creatures.

It is very a well-lit city, for practical, as well as for symbolic, reasons. While the social life is centered on piety, the cultural life is focused on science. Mechanical arts are promoted and the artisans are highly respected. The workers are highly educated and are stimulated to put their creativity to use. It is almost impossible not to relate them to the computer geeks of nowadays. The science of Nature--the chemistry-alchemy of the time, i.e., the computer-science of today--is the main object of learning. In Christianopolis, one would not admit actors, who dispose of too much time, and impostors, who falsely claim to be related to Rosicrucians. Andreæ's Utopia has a mathematical flavor and an angelic dimension which Bacon's New Atlantis lacks. The utilitarianism, i.e., the application of the scientific knowledge to the improvement of human life, is present in both Utopias; however, Andreæ's version seems more technical and practical than Bacon's, which makes it the more appropriate for understanding cyberspace. The occult sciences aimed to cooperate with the angelic forces, in order to promote knowledge. The angels of the occult sciences were the cavaliers of Rosicrucianism, while the angels of cyberspace are the wizards of informatics. The story of Christian Rosenkreuz, the city of Christianopolis and the phantheme of cyberspace are, thus, closely related.

Cyberspace differs from most Utopias as far as the presentation of the self is concerned. The cyber-self is multiple and fluid, it can adopt whatever identity it wishes and role-playing is among its favorite pastimes. On the contrary, Homo Utopicus tends to assume fewer roles than the real self does and, moreover, to eliminate completely the conflicting roles. The distanciation with respect to the role, which, in the case of actors, is considered a condition of optimal performance, is not desirable in social life and, moreover, it is totally unacceptable in the utopian worlds. The utopian being, unlike the habitant of cyberspace, is consistent with his one-and-only role, and the distance from the role tends, in his case, to be completely abolished. Actually, Homo Uitopicus is precisely what he seems or, better said what he should be.

The 'door-in-the-wall' and the 'over-pervasive eye'

In fairy-tales, the humblest home may have a hidden 'door-in-the-wall' which gives entrance to the magic world, in the same way as a portal like Yahoo!, Lycos or AltaVista leads one to the exciting realm of cyberspace. The computer monitors are such magic doors--doors of perception, doors of the Kingdom--which can get us 'over there' as freed and disembodied entities. There is, however, another monitor, the TV, which is precisely the contrary of the first. The TV is not an open eye scrutinizing the world, but an external eye which watches us; it keeps our intimacy under control. We are indulging in remaining on the real side and accept being surveilled, instead of taking up the courage of crossing the frontier of reality in order to surf the virtual realm. Blake's 'eternal delight' had been energy, our elders' was information, and ours could be knowledge. Pleasure is fugitive, peace is mortal, and knowledge is sour. Make your own choice!

Copyright © 2000 Adrian Mihalache. All Rights Reserved.

Adrian Mihalache is a regular contributor to *spark-online.

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