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(This article was originally published in
June 2000)
You've had a hard day lying and distorting for your clients.
You're one tired lawyer. You don't want to think about briefs
and torts and irritable judges and missed filing deadlines.
So you go home and you go online and you pick up your magic
sword, your magic battle-ax, and you go to kill, to plunder,
to explore, to build your legend in the sorcerous, barbaric
land where you are not known as a corporate lawyer named Hymie
Bupkiss
here in this virtual fantasy world you are known
as AxatarBaron of Castle Darkbone! But lo! You find that
you are not to be admitted to the realm of Obtusaroth
you
haven't got enough virtual gold, nor the magical power to
win past the Two-Nosed Gatekeeper
So you put the game
on pause, you call up a certain online company, and you transfer
FIVE THOUSAND DOLLARS OF REAL MONEY to some GEEK who will
transfer to you the virtual game items you need to pass into
the realm of Obtusaroth
Game items that the geek won,
playing the game
Not believable you say? No one would do that? But they do,
you know.
Or maybe you're saying: Hey, I know people who are heavily
into that shit, man; they'd totally cough up the dough if
they had to
And that's what amazes methat anyone could think it's normal
to spend thousands of dollars upgrading your place in an online
role-playing game. Not paying to play the gamepaying someone
else to play the game for you, win some stuff that they then
transfer to you.
It happens, according to the L.A. Timesand
according to my sister Teresa, who plays (more sanely) one
of these games herself. This isn't chat room role-playingthe
player sees a virtual, three dee world on screen, and can
interact with literally thousands of players roaming this
vast world of many interlinked levels and villages and castles,
fighting monsters and other players, making alliances, thieving,
betraying.
According to Ashley Dunn at the L.A. Times, one of
the most addictive online role-playing games is EverQuestwhich
is so addictive some players call it "EverCrack".
The Times quotes a "hunter" named Ebaid who "is
part of a growing wave of online game players who hunt down
and collect weapons, equipment and other accessories from
popular online computer games, then sell the booty to other
players for up to thousands of dollars apiece."
"This is hilarious," said Ebaid, a Riverside County
resident. "All it is, is data . . . But when I turn off
my computer, I see cash." Ebaid and his partner made
more than $6,000 in under a month selling their captured game
"items" and "gold" on eBay. Buyers pay,
for example, $170 alone for EverQuest's Short Sword
of Ykesha, which kills monsters quicker. Some games prohibit
this kind of sale but since items can be freely traded within
the games, as part of the fun of playing, it's difficult to
stop. The hunters are "reviled", says the Times,
despite their success, probably by people who resent those
who surpass them in the game purely because they've got the
cash to buy items other people have to earn by cunning game
play. Ebaid quit a $68,000 a year job to do this fulltime
Sony's EverQuest is only a year old and now has more
than 200,000 players. Asheron's Call, from Microsoft,
has 80,000 players after a puny little five months on the
market. The software is fifty bucks, plus you pay a ten-dollar
monthly subscription fee. Multiply that times 200,000
That's
the legit online role-playing commerce. The games' parasites
can get pretty damn big-time too, like Mike Gmeinwieser and
his game partner, Ben Schriefer, in Maryland who run a full-time
business selling virtual gold captured from Ultima Online.
They're looking at a yearly take, for now, of about $400,000
in sales. And all they do is play role-playing games all day.
People pay them, of course, with credit cards. "We're
one of the few Internet companies that actually makes money,"
Gmeinwieser said. The Times reports that their scheme is to
buy gold from other Ultima Online players for about
$200 for every 1 million virtual gold coinsthey sell
the gold on eBay in lots of 50,000 coins at a rate of about
$500 per million. Gmeinwieser uses his game character to collect
gold from sellers while in the game. When someone on eBay
buys a shipment of gold, he again uses his game character
to meet him or her at a certain time and place in the game
and then hands over the gold to his customer's character.
"
It's an instant-gratification world we live in,"
Gmeinwieser said. "To make gold in Ultima, you
have to work chopping down trees, making bows and mining.
People work, like, 50 hours a week in their real jobs. Who
wants to go to Ultima and work more?"
"It speaks to the power of this medium that people
are willing to pay for something that intrinsically is not
real," said Toby Ragaini, design director for Turbine
Entertainment Software Corp., the Westwood, Mass.-based developer
of Asheron's Call.
EverQuest has warned that selling game gear is against
the rulesplayers can get banned from game play. The
EverQuest people are thinking of asking EBay to stop
selling these virtual itemsbut there will always be
other ways people can arrange for the transfers, so long as
items can be transferred within the game.
Another problem is hunters who plant themselves in one place
in the game, "killing off the same monster to "farm"
a precious item and prevent others from having a chance to
collect it themselves.
One hunter said that kind of behavior is only to be expected
when you can make $2000 and more a week doing just that. It
becomes deadly serious, and very competitive.
Teresa informs me that there's also a certain amount of virtual
theft in the games. People offer to trade goods, they get
the other person to make a transfer first, then they run off,
within the game, without transferring the item they promised
in return. It's hard to find someone who really wants to get
lost in the virtual world of the gamethey can leap into
a sort of instant transport gate, and vanish to any number
of levels. The burned player then typically goes about in
a fury, sending messages to everyone they meet: "Don't
play with Zanzibarius [or whomever], he's a rip-off artist!"
One Georgia attorney paid $5000 for 'magical' gear won by
other peoplejust to give him an edge in the game. He told
his wife the money went for something else. She wouldn't understand,
you see
I almost understand. I was once somewhat addicted to Doom
and then Quake. Not online, just playing against my
computer, but that was addictive enough. I played for hours,
drove my wife crazy with it. "Are you coming to bed or
not?" she'd ask, and when I did go to bed I saw Quake
monsters burned into my sensorium, for a while, digital monsters
appearing behind my closed eyelids, coming at me with jaws
dripping
Finally I pitched the CD Rom into the brush.
What was I addicted to? A certain frissona certain thrill
in moving through an unfamiliar 3D environment, the thrill
of coming up with a working survival strategy, solving problemsand
the thrill of the kill. A kind of backbrain-connection to
some ancient primeval hunter-gatherer/cave-protector instinct.
I could see how role-playing games would be even more addictive.
They allow that sense of hunting through a virtual world,
of exploring and triumphing, as well as adding a sense of
growing identity, of accumulated 'legend', a history, a reputation
an
alternate life. A place where you can be known and powerful
and importantwhen in the real, world you're just one of
the faceless masses struggling to make the rent or the mortgage.
Is all this bizarre excess a comment on our centerless, empty
societyon the decadence and the meaninglessness of our so-called
civilization? You bet your sack of imaginary gold coins it
is. Does it show that all too many people in our lonely, entertainment-sick
society ache with emptiness? You bet your magic battle ax
it does.
Playing the game isn't the sicknessthe sickness is
in the abuse of it. My sister enjoys being a sort of wizardly
healer, a wise woman in EverQuest, with a good reputation
for being helpful. For her it's another point of contact with
the world, with other people, as well as playtime. She keeps
it in balanceshe doesn't play too much and she'd never
use real resources (beyond the subscription) for unreal benefits.
But for some of these people, one automatically thinks: Get
a life.
They have lives, of course. They just prefer their unreal
one.
And the L.A. Times reports that there are more than
two-dozen new online role-playing games in the works
Copyright © 2000 John Shirley.
All Rights Reserved
John Shirley is the author of numerous
works including the recently re-released, revised editions
of the ECLIPSE cyberpunk trilogy, from Babbage Press, and
the award winning story collection BLACK BUTTERFLIES.
Check out the Authorized
John Shirley Website Here.
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