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"The science of endophysics claims that the world
as it is given to us is only a cut, an interface, a difference
inside what is real (the whole). This has some powerful
implications, including the possibility to change the whole
world (i.e. the interface world). "
Otto E. Rössler ,"the world as an accident"
in the art of the accident, NAI Publisher, page.172
According to Otto Rössler, the world "is not the
world in which we live" but the interface through which
we perceive and act, and the electronic realm induced by computation
and communication technologies are not "the world of
data and information" in which we are brought to live
because the real world "doesn't function anymore",
but the interface to a set of symbolic and expressive "processes".
Consequently, O. Rössler describes a system depending
on the observer's position for whom the projected universe
is perceived through one among many possible cuts, an interface.
This relationship between the observer and the external world
through an interface is a determining factor, since a microscopic
change inside the observer's world can drastically modify
the interface and thus the perception and conception, the
cognitive and mental set, whereas the universe as a whole
remains unchanged by this fact. It is a transmitted reality;
dependent on the interfaces, as a condition of "assignment"
that determines the models and concepts of reality. In fact,
the medium determines and controls the scale and the forms
of human associations and actions as well as their forms of
representation. The interface thus affects the relationship
between man and the external world, thereafter extending the
notion of interface to the very human senses and spirit, the
brain, from senses (perception) to senses (cognitive and mental
set of signification).
"Media, by altering the environment, evoke in us ratios
of sense perceptions. The extension of any one sense alters
the way we think and act - the way we perceive the world.
When these ratios change men change."
Marshal McLuhan, playboy interview March 1969 http://www.mcluhanmedia.com/mmclpb01.html
Mc Luhan's quotation underlines the close relationship between
our sensitive apparatus and technological extensions of our
body, our functions, which directly conditions our perception
and behaviour, the psychic and social effects. In this manner
technology constitutes the interface to the external world.
Otto Rössler, like Marshall McLuhan ("the medium
is the message"), starts thus from the fact that the
interfaces determine our perception, conception and practice
of space. In this manner new technologies are the confrontation
between what man regards as being possible and what the machines
present as feasible. Technologies thus permanently shifts
the relation between the possible (potential) and the feasible
(functional) and where the construct of the real constitutes
such a "negotiation" between the potential and the
functional, being constantly reformulated according to technological
progresses. The cut, (assignment condition) can thus be modified
by technology, augmenting cognition and perception through
multiple potentialities. These considerations lead us to conceive
the conditions of assignment in a broader form, such as Marcos
Novak describes them through the concept of the screen display
- "screening":
"We learn through a logic of selective reductions:
projections, screens, interfaces are at the same time reductions
and clarifications of worlds in the broad sense, with which
we never have direct contact. Any reality, including self-knowledge,
is only available through the mediation of interfaces and
screens: the projection of senses, sensorial and hermeneutic
filtrations, personal and political veilings. The very question
of conception and representation itself is an incommensurable
question of interfaces."
Marcos Novak
Novak classifies interfaces, screens, as filters acting as
follows: the sensitive screen constituted by our nervous system,
synaptic networks, filters and membranes, perceiving a small
section of a broader spectrum, or a congruous caption of the
rough data constituting our environment; the cognitive screen
of our interest compared to world, building our piece of knowledge
constrained by the filter and the magnifying glass of our
temporary attention; the faciality screen (representation
and self-knowledge), our face being screens which veil and
unveil identity, the character and the expression with the
double purpose to mask and become, protection and vision.
They include our skin and its echoes as the ontological set
of our self (clothing, architectures, avatars
)the
psychological screens of intersubjective and social reflections,
identity constructs and political representation. This assignment
of significance transforms all objects into subjects of our
conscience.
In a significant manner, this transformation erases the distinctions
between physical artefacts and symbolic ones, "expressions".
For instance, the distinction between a brick and its image
becomes a question of perception and cognition, semantic inscriptions,
rather than a pre-determined polarity between reality and
simulation, reality versus virtuality. Consequently, Novak's
classification extends the concept of the "assignment
condition" from sensual perception to the shared and
mental conscience, the conceptual one.
"We tend to believe that something is assumed to be
real if there is a consensus about it. Reality becomes a
problem of inter-subjectivity. You know, in Antiquity, the
Unicorn was real because there was a consensus about its
existence. It is no longer real because there is no longer
any consensus concerning the Unicorn."
Vilém Flusser, interviewed by Miklos Peternak http://www.c3.hu/events/97/flusser/participantstext/miklos-interview.html
The extension of the assignment condition between the perceptible
and conceptual to the consensual enables us to tackle the
question of interface as a construction between what Gibson
calls the "consensual hallucination" and the "cyborg",
between the technological extension of our self, mental space
and interconnection of individuals and the set of reality
(consensual hallucination). Consequently, technologies are
not only direct extensions of the body; they also influence
our mental processes by influencing the symbolic (representation),
psychic and social constructs.
"To say that the images we now produce are simulations
does not make much sense. Concretely they affect us just
like objects do. This is my constant, let's say, dialogue
with Baudrillard. Baudrillard believes that we are living
in a world where the simulations hide reality. I think this
is a nonsensical proposition. I believe that we are in the
middle of a world which is either concrete or abstract.
And those images are just as concrete as is the table on
which your machine is standing now. We do not have any ontological
tool any longer to distinguish between a simulation and
a non-simulation."
Vilém Flusser, interviewed by Miklos Peternak, http://www.c3.hu/events/97/flusser/participantstext/miklos-interview.html
The introduction of the ontology description, set, of our
self is directly related to the question of interface described
by modern phenomenology, conceptualising the real as "transmission"
of information, and particularly on stimulation of our sensitive
apparatus. It is the computation of stimulations - inputs
which determines our concept of the real, an ontology based
on communication processes and the comprehension of their
respective synthesis in images, feelings... This process is
operated by our nervous system inside which the electromagnetic
signals are interpreted by the brain into images, odours,
feelings... what we call perception is determined by this
process. We do not perceive the world instantaneously but
transform "inputs" into perception. Reality thus
is a parameter of transmission and computation. Consequently
computation and communication technologies are extensions
of our body anticipating mental and cognitive processes; they
are the essential interface of world settings, instruments
of the construct of an active space-time.
" Through the sensory experiences, stimulation became
one of the main vectors of interaction and active space".
Marshal McLuhan, playboy interview march 1969
The stimulations caused by information technologies are described
in McLuhan's "hot and cool media". Introducing the
stimulation of our nervous system as a parameter of the qualification
of a media / technology determines their participative potential.
McLuhan characterizes the "cool media" by low definition
and intense participation (e.g.: a comic strip) and the "hot
media" by a high definition and a low participation (a
photography). This distinction is characterized by the implication
of the user in the process of inFORMation. In the case of
a medium with weak definition, the user takes part in the
formalization process of the contents; he/she is thus stimulated,
mentally and emotionally active.
While in the case of a highly definite medium the user becomes
a reactive witness. The main interest in McLuhan's definition
of hot and cool media lies in the qualification of interactivity
according to stimulation, including these mental and cognitive
processes. Qualifying stimulation in the case of the real
defines the active space as a "cold media", built
by interactive and participative interfaces. Digital technologies
develop relational systems, determined by a high degree of
interactivity and immersion, thus gathering the parameters
of an active space. Creating an interface is thus programming
human characteristics and behaviours inside the electronic
space. The interaction requires a stimulation of the sensitive
system - a sensory and mental experience. The interface, related
to the assignment condition sets up a relational system in
which the cyberspace takes the form of an experimental space,
as much through mental processes as through the direct and
sensual interaction with information.
Copyright © 2002 LAB[au] Collaboration.
All Rights Reserved.
Founded in 1995 LAB[au], laboratory for
architecture and urbanism, examines through theoretic works,
research/writings and production/conception possible textual,
graphical, spatial, forms of transcription of inFORMation
processes, transmission, computation and editing, and thus
outlines the spatial and semantic mutation provoked by technologies
on the perception and conception of space. It is thus about
a definition of architecture like codes / language drawn from
concepts of communication and information sciences with that
of architecture. "Metadesign" thus can be understood
as a technology determinism that constitutes the main vector/thought
in the concerns of networked, information-based societies
in order to build up connectivity and effectiveness.
Website: http://www.lab-au.com
Full biography: http://www.lab-au.com/bio2.htm
LAB_files: http://www.lab-au.com/files
Contact: lab-au@lab-au.com
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