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Although we still use pencils, brushes, and
musical instruments, our
artistic pursuits are becoming increasingly intertwined with
the use of
digital technology. Are we affecting our creative capabilities
when we use
all this increasingly complex machinery? And does digital
technology help
us generate ideas, or merely execute them?
These questions have been nagging at me recently, in part
because of some
work I did with software designers and programmersthe yin
and yang forces of software creation. It seems that programmers
tend to hold the purse strings of possibility by determining
what is and isn't feasible, at least
in my experience, which got me thinking about the methods
and motivations
we have for creating things.
Stereotypical computer programmers are intensely focused,
to the point of
being obsessive. The software they create makes computers
function in
certain precise ways so that we can control various processes.
This is why
we say the computer is a toolit helps us do something else.
Although they
often work as members of a team, the single-minded ability
of programmers
to concentrate on the task at hand is legendary, and seems
to be one of the
determining factors of their success. And while some people
have the
ability to appreciate the elegance and symmetry of computer
code, hardly anyone ever actually sees it.
Artists and designers can also be intense and obsessive,
although they're
trying to express something instead of trying to make a machine
control a
process. They may work with others to execute their ideas,
but the
artist's ability to conceptualize and communicate their unique
vision is the
determining factor of their success. And their work is much
more
accessible than that of programmers. No special device or
training is needed to see a painting or hear a piece of music,
although knowledge in either area might foster a deeper sense
of appreciation. (The work of writers is also more accessible,
although its need for a literate audience makes it a little
more exclusive.)
Most creative people agree that their work requires ideas
to slop around
and interact with each other, like colors on a palette. In
other words, a
certain amount of playfulness or randomness is desirable.
I like the way
Huck Finn put it: "In a barrel of odds and ends it is
different; things
get mixed up, and the juice kind of swaps around, and the
things go better."
Granted, he was talking about victuals at the Widow Douglas'
supper table,
but creative thinking works the same way.
Programming and artistic expression are two different types
of creativity.
One involves the linear thinking processes that are formulated
in the left
hemisphere of the brain, and the other the associative thinking
processes
formulated in the right hemisphere of the brain. Are these
modes of
thinking the result of living in the digital age? Hardly.
Both have been around for a while. But the digital age is,
in a sense, the result of new combinations
of these different modes of thinking. For example, the World
Wide Web is a
mixture of logical and intuitive innovationblending the
left-brained
precision of programming languages and computer networks with
the
right-brained associative concepts of hypertext and graphic
design.
Both types of creativity were used to create the Web. Both
are also
involved in the creation of art. Can software be called art?
After all, software
and orchestral music are both sets of instructions for a collection
of
individual parts to execute in a specific order.
This brings us to an interesting fork in the road. There
is a remarkable
similarity between software and orchestral musicboth are
sets of
instructions based on language. However, software's purpose
is to
facilitate and control processes, while music is created to
express a vision or a feeling. Literature, like music, is
also predicated on language and
created in order to express something. And the visual arts,
of course, attempt to express things that aren't necessarily
tied to language.
Since software doesn't exist in nature (although I confess
I haven't
checked religious texts for allusions to assembler or comments
about COBOL), it must be the result of human creativity. But
is software art? No. Software can be used to execute our ideas
and create art, but it's a tool rather than a statement. The
rules and syntaxes of programming languages restrict our thought
processes, which inhibits artistic expression. And while the
arts also have rules and syntaxes, new art is often created
when rules are broken and syntax is ignored. Doing so when
writing computer code merely generates error messages.
(Uh-oh. It appears that the wind is starting to blow us off
course, that
the runway is rising beneath our wheels, and that it's time
to land this
thing. Please keep your seat belts fastened until we've arrived
safely at the
terminal.)
An increasingly common term these days is bandwidth, which
refers not only
to the size of a digital pipe but also, in a more casual sense,
to our
mental capabilities. High-bandwidth people are said to have
a wide range
of knowledge, and to be capable of thinking more effectively
than others.
Software moguls have been heard to say that they seek out
high-bandwidth
people because the future of their companies depends on their
ability to
innovate. Yet many programmer types make pejorative use of
the word
"random," implying that randomness is somehow faulty
and less than
desirable. I find this puzzling.
It seems to me that bandwidth implies a certain randomness,
and that the
most knowledgeable and creative people are those whose so-called
random
thinking processes make connections where none have been made
before. As Huck would say, the more food there is on the plate,
the more juice there
is to swap around and make things interesting. It's new connections
that we
seekbetween shadow and light, between logic and intuitionwhen
we walk the tightrope of creativity and innovation. We just
need to remember the balance, as a friend's father used to
say.
Does digital technology help us generate ideas? It can. Digital
music
synthesizers, for example, make it easy to select from a broad
"palette"
of tonal colors. But a broader palette can also be a burden,
weighing us down with so many options that the creative vision
disappears in the fog of
possibilities.
So now we're back to our original question: Is digital technology
affecting our creative capabilities? Probably. Is this good
or bad? Well, there's this balance, you see...
Copyright © 2001 Stephen Wacker. All Rights
Reserved.
Stephen Wacker writes about
technology and music from the upper left-hand
corner of the USA. Write to him at stephen@wackerwordsandmusic.com.
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