MISC.(ing) *SPARK-ONLINE VERSION 19.0
COMIX 2000: an entirely personal review [serial art]
by austin english printer friendly version

 

Recently, a book was made available to the public that can be considered one of the most important volumes of comic art of the decade. Comix 2000, published by French art publisher L'association, is an international anthology (meaning it features work from many different artists, hailing from around the globe), weighing in at 2,000 pages, and featuring literally hundreds of artists. To combat problems of translation such a book would face, all the stories within the volume contain no words. Pantomime is used instead, which is a trait unique to comics. The following is my overall impression of the book, along with short capsule reviews of three of my favorite stories from within the book:

Perhaps what exhilarates me most about Comix 2000 is the fact that such a book can exist. It always amazes me that there are other people with the same enthusiasm and interest in comics as myself, so when a book comes along featuring cartoonists from all over the world, who all share the same knowledge and love for this odd little medium, it floors me. The fact that almost all the cartoonists in this volume think in radically different terms about how comics can be done, and what the term "comics" can encompass is even more fascinating.

Leafing through the pages, the sheer diversity of styles is unmistakable, to the point that it becomes hard for your brain cells to shift gears when digesting the material. The book is massive, but the stories themselves are short--and wordless. The quantity of these tales is what makes the book so gigantic.

All the stories are in black and white, and more important, entirely wordless (some iconic symbols are present, and in some cases titles for the stories). Thus, Comix 2000 is something very special: a book that can be shown to anyone, anywhere, regardless of country or language, and understood, and hopefully enjoyed. The fact that it is wordless represents the power of comics as a narrative form, and the uniqueness of almost every story within represents the beauty of comics. It is the perfect ambassador for the medium. People who rarely read comics were completely captivated and shocked when I showed them this book.

But, all of what I've said means nothing if the stories within are not good. In my opinion, they are. I've heard and read grumbling that the stories are mediocre, and that many of the contributors are amateurs. I too don't understand the absence of creators like Robert Crumb, Dan Clowes, Chester Brown, Ben Katchor, and the like. Of course, there are quite a few established English-language creators, including Chris Ware, Tom Hart, Dylan Horrocks (a marvelous piece, worthy of many re-readings), James Kolchalka, Julie Doucet, Jessica Abel, and others. Still, I do share in Bart Beaty's (European comics critic, as well as other things, for The Comics Journal) puzzlement over why creators like Crumb and Clowes are absent. Beaty asks the inevitable question of the book: "If Comix 2000 is missing artists of that caliber from countries we know well, imagine who they might be missing from countries we know hardly of."

One wonders. Still, it's important to consider what Comix 2000 is supposed to be. I don't believe it should be a primer of the best artists already established in the world of art comics. I definitely would have liked to see more big names in the book, but it was nice venturing into the complete unknown with most of the creators. This doesn't excuse the book from the notable absences, but I don't feel it lessens the greatness and importance of the book. The pieces are solid overall, and the book has an astonishing ratio of good to bad work. I could read about 10 entries or so I really liked for every one I wasn't so keen on. Can you think of a better hit-miss ration in any anthology?

Comix 2000 is something I envision re-reading for a long time, and I can't see how anyone who is serious about comics could not want to read it and have it on their bookshelf. The fact that it's something we can share with the rest of the world is very special, in my opinion. I can't recommend it enough.

Anyway, on to the in-depth analysis of a few of my favorite stories form the book. Let me first say that I had countless favorites in the book, and the three that follow are not necessarily my top picks. In a way, I stayed away from many of my favorites, merely because I didn't know what I could say that would do them justice. With that in mind, it was hard to make these following decisions out of 2000 pages of (mostly) brilliant comics:

Olivier Josso, Trefieux, France (page 817): This is one of the more striking pieces in the volume. Josso's art is painstakingly detailed, while retaining a beautiful liveliness and expressiveness. Much of the piece veers toward photo-realism, while the faces remain much more iconic. The piece begins, appropriately enough, with a birth. The first two panels deal with a woman in labor, but the focus of the story changes abruptly in the next two panels to show a baby within the womb. The backgrounds used in this sequence feature so many lines it's a wonder Josso can make it look as crisp and sharp as he does. Around the baby in the womb we see countless rock type shapes, which fluctuate in depth, texture, and variety from panel to panel. At the beginning of page 3, we see a shimmering light, followed in the next panel by the now-born baby being held upward. The serene expression the infant wore in the womb is replaced by shock and misery, it seems.

The next panel brings us about 10 years into the future, as we see said child walking with his mother on the streets of what appears to be a nameless major city at around the turn of the century. The mother and child make their way to an artist's house so that the mother may pose for him. While at the house, the boy is fascinated by the realm of the artist, as images of brushes and canvases dance before his eyes. Asleep that night, the boy dreams, recalling images Josso showed us while the youth was in the womb. The boy quickly awakes to record the images he dreamed on paper.

Again, Josso fast-forwards us to the future, where a present-day young man searches a bookstore for art books. A particular book catches his attention. As he flips through it, he notices a piece titled "Sandboy at Dawn," the same piece the boy jotted down upon awakening. The piece concludes with the man happily walking down the street, the book in his hand. In seven pages, Josso has told an effective story about birth, inspiration, the creative process, and the timelessness of art. A wonderful piece in every way.

Thomas Ott, Zurich, Suisse (page 1345): A better establishment of mood I have yet to see in any comic story I've read. Ott takes his time, and every panel is deliciously wrapped in suspense and mystery. Be forewarned as you read this that a lot of the fun of this piece lies in the end of the story, so I'd recommend skipping to the next review if you still want to be surprised when you get a chance to read the book.

The art on this piece is also beautiful. It appears to be done in etchings, which makes it even more impressive. The panels are dark and become even darker since they're set against a black paper. A man in a suit enters a motel, wearing a rather disgruntled expression. He rings for service, to which he receives no response. He slowly gives up, and walks down the hall. A door at the end is slightly opened, and he enters, finding a banquet waiting for him. He immediately digs in, his angry expression replaced by one of joy. Satisfied with his meal, he yawns and again attempts to get some service. He of course receives no answer or human contact, but he cares less this time. He finds a key, and enters one of the hotel rooms. He retires to bed, and turns off the light. Ott then treats us to two completely black panels, before the man abruptly turns on his light again, wearing an expression of complete terror. He proceeds to the toilet where he vomits violently. He frantically looks into other rooms, hoping to find help. He is greeted not by fellow boarders, but by lifeless bodies, wearing similar expressions of shock as they lie in their beds. Now entirely frantic, he runs out of the hotel, but falls down dead by the steps, despite his best efforts. Ott then zooms away from the man, to show us a gigantic cockroach cooking dinner, with the hotel portrayed as a small "roach hotel" type box on the floor.

Perhaps a bit overly ironic, but the fact that mood was so expertly created, the images so well rendered, and the fact that the piece was high in entertainment and craftsmanship value makes this one of the more memorable and original pieces I read.

David B., Paris, France (page 348): I'm told David B. is one of the greatest cartoonists in the world. I am painfully ignorant about European comics, but judging from this piece I see no reason to doubt the status people assign to him. The story he contributes to Comix 2000 is the longest in the book, clocking in at 27 pages. While the two pieces I mentioned above have some roots in reality, this story is firmly rooted in surrealism, but the theme of the piece is bringing non-living things to life. Two triangular sped head creatures start off the story by pointing an odd sort of ray gun at some add. The mascot then comes to life, which overjoys the two creatures. But as the mascot becomes more forward with them, they become frightened (or perhaps annoyed), and kick him to death. The obvious undertone is that they create life and then destroy it. The creatures continue through the city, using the gun for various purposes, and getting various effects. It isn't made clear, but I suspect that the results of what the gun does is unknown to the creatures until they use it. Its main purpose is animation or re-animation, but different variations present themselves. The genius of the piece is the reactions that occur in the characters.

Again this was my first exposure to David B., and I couldn't be more impressed. The man is obviously a master cartoonist, as his images contain movement, effortless expressiveness, tone variation, with writing that is inseparable from the art. A true cartoonist, and an indispensable part of Comix 2000.

These are three pieces out of over 300. Again, they are not necessarily the best in the book, but out of every comic I read all year, they certainly rank with the most memorable and satisfying. I hope these recommendations persuade you to give Comix 2000 a try. It's truly an experience.

Copyright © 2001 Austin English. All Rights Reserved.

Austin English is *spark-online's regular insight into the world of serial art.

 

 

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